//#define __DEBUG__
// by Xeno
#define THIS_FILE "fn_makeiuncon.sqf"
#include "xr_macros.sqf"

player setVariable [QGVARXR(overall), 0.89];
player setDamage 0.89;
if (animationState player == "HaloFreeFall_non") then {
	[QGVARXR(swmnon), player] call d_fnc_NetCallEvent;
	__TRACE("Die");
	player playActionNow "Die";
};
[player, "body", 5, player, ""] call FUNCXR(ClientHD);